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Self piercing rivet gun
Self piercing rivet gun





self piercing rivet gun

Don't forget to use it in melee engagements as well.

  • While it's easy to think of this as only being a ranged ability, Fire Strike deals a lot of damage no matter the range it's used at.
  • It's useful for hurling down choke points to deter enemies from coming through, as well as for hitting distant, stationary targets like Bastion.
  • Fire Strike is Reinhardt's only ranged attack.
  • This projectile passes through enemies and barriers, meaning that a single projectile can hit multiple opponents.
  • Fire Strike: When activated, Reinhardt will hurl a flaming projectile forwards that deals decent damage to any enemy it hits.
  • D.Va (and presumably other flying heroes), will be able to fly away to avoid dying.
  • When you catch someone in a charge and take them off the map, you die before they do.
  • Charge also automatically destroys fences without stopping.
  • Watch your aim! On certain maps, it's very easy to Charge straight into an open pit, as Reinhardt has no way to stop his Charge early short of hitting a wall.
  • Crushing a pinned target against a wall will deal massive damage, enough to kill almost any non-Tank instantly.
  • Charge has a relatively short cooldown and can be used to get closer to the fight after spawning.
  • It's best to use Charge at short or medium range, where enemies have less time to respond.
  • While it may be tempting to use Charge to leap into battle, Reinhardt cannot turn well while charging, making it easy for enemies to avoid it.
  • Stuns, such as those from Roadhog or Cassidy, will immediately end Charge. All other enemies will be knocked away from him. The first enemy Reinhardt collides with during his charge will become "pinned" to Reinhardt, and will be dealt heavy damage if Reinhardt then impacts a solid surface. Reinhardt will stop his charge after a period of time or when he collides with a solid surface, whichever comes first. He gains significant speed, but loses most of his ability to turn.
  • Charge: When activated, Reinhardt will use rocket boosters to propel himself forwards.
  • While dangerous in some situations, you can move faster to where you are needed (or out of danger) with your shield by taking it down for an instant, jumping in any direction and bringing Barrier Field up while you're in the air - Reinhardt's movement is not slowed by Barrier Field if it is activated during the jump.
  • Since Barrier Field only blocks attacks from one direction, be cautious of attacks from above or behind.
  • If you start to get low, look for a place to take cover so that you can let your barrier Health regenerate. You can keep an eye all around while holding the barrier.
  • Try to check if your teammates are behind your cover or not.
  • Try to always stay at the front to keep your team safe. This is especially helpful for your team, as you can use Barrier Field to let them move through a contested area without taking damage.
  • Use Barrier Field to block incoming attacks from your opponents.
  • Reinhardt will regenerate lost barrier Health after a few seconds of not activating Barrier Field. The barrier has its own separate Health pool, and Barrier Field is disabled if the barrier's Health drops to 0.

    self piercing rivet gun

    It can be activated by pressing and holding down the secondary fire button. Barrier Field: The Barrier Field is a powerful, rectangular barrier that Reinhardt carries like a shield, blocking most projectiles and bullets that hit it.This can be used to cause environmental kills. Rocket Hammer is strong enough to knock enemies back depending on which direction the hammer is being swung especially when they are airborne.Reinhardt does not have a normal quick melee attack like other heroes. Although this is a melee weapon, the range is greater than a normal quick melee attack.Rocket Hammer can be swung in 360 degrees by rotating Reinhardt mid-attack, striking everyone in a 10 meter diameter rather than a 5 meter cone.Look for opportunities where you can hit more than one enemy with the Rocket Hammer to maximize its effectiveness. The damage from this hammer is significant, so don't be afraid to start swinging when close to an enemy.Pressing the primary fire button causes Reinhardt to swing the hammer, dealing damage to all enemies in a cone in front of Reinhardt.

    self piercing rivet gun

    Rocket Hammer: Reinhardt's primary weapon.The price he pays for all of this is that he is almost solely restricted to fighting at short range, having only a single, infrequent ranged attack. While largely defense-oriented, Reinhardt can be a deadly offensive threat as well thanks to the high damage of his Rocket Hammer and ability to crush enemies against a wall with Charge. Reinhardt is the sturdiest of the Tanks, boasting high base Health and a massive barrier that allows him to protect his team from harm.







    Self piercing rivet gun