

ISB - Pathfinder Campaign Setting: Inner Sea Bestiary ISWG - Pathfinder Campaign Setting: The Inner Sea World Guide RoRl - Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition MA - Mythic Adventures (Note: Your GM may go "Ha, ha, ha… no!" to mythic forms.ĪP30 - Pathfinder Adventure Path #30: The Twice-Damned PrinceĪP34 - Pathfinder Adventure Path #34: Blood for BloodĪP36 - Pathfinder Adventure Path #36: Sound of a Thousand ScreamsĪP37 - Pathfinder Adventure Path #37: Souls for Smuggler’s ShivĪP40 - Pathfinder Adventure Path #40: Vaults of MadnessĪP46 - Pathfinder Adventure Path #46: Wake of the WatcherĪP48 - Pathfinder Adventure Path #48: Shadows of GallowspireĪP54 - Pathfinder Adventure Path #54: The Empty ThroneĪP55 - Pathfinder Adventure Path #55: The Wormwood MutinyĪP56 - Pathfinder Adventure Path #56: Raiders of the Fever SeaĪP57 - Pathfinder Adventure Path #57: Tempest RisingĪP58 - Pathfinder Adventure Path #57: Island of Empty EyesĪP59 - Pathfinder Adventure Path #59: The Price of InfamyĪP69 - Pathfinder Adventure Path #69: Maiden, Mother, CroneĪP81 - Pathfinder Adventure Path #81: Shifting Sands LS# = Lifesense, # = range (the description of the ability states lifesense is 60ft, but some creatures have a distance listed with it)Īnd next to that, these codes specify where it’s from:Ī few things have multiple codes, because they started in an Adventure Path, then got rolled into a later Bestiary.


The senses available to the form are indicated after my discussion of it with these codes (though it’s the spells that dictate which you have available):īSi# = Blindight, # = range (few or no spells give this, but it could be described as a lesser form of Blindsense, and thus give you that) I’ve not included 3rd party content, but I have included monsters from the adventure paths and other Paizo but non-core content. With each form I’ve included a quick description of its capabilities, what it’s good for, if it’s a particularly good combat form, and a link to it on. Later, I intend to do an aquatic subsection, going through all the watery options. I have noted which forms (chosen for their other capabilities) have swim speeds. Obviously, one of the useful capabilities of shapeshifting is passing yourself as a particular type of creature, but because that’s specific to the moment and game you need it for, I can’t really cover it hereįor the moment, I am largely ignoring aquatic/swimming creatures, because whilst those capabilities are very useful when you really need them, most of the time you don’t. This guide is designed to help with that I’ve gone through all of the shapeshifting spells, and picked out the most useful forms for them, both those with the best attacks, but also those with handy utility capabilities. However, whilst you don’t have completely different stats for each form, it’s still fairly complicated on the player’s side, as you still need to find forms with the abilities you want. Pathfinder’s approach to shapeshifting greatly simplifies things from a DMs point of view, and stops it from becoming overpowered, by limiting you to a specific set of abilities you can gain from it. Comparison of equivalent shapeshift spells
