
Thus, if the player decides to kill all the aphids in some area, then the ladybugs will have to migrate elsewhere for food and that can start disturbing the ecosystems of those areas as well.” For example, when ladybugs get hungry, they hunt aphids which are a major food resource for the player as well. “Some of these behaviors you can interact with in interesting ways as a player. “Each insect has certain wants and desires that it acts upon that drive their unique behavior,” Atadero explained. And with all that variety comes new ways to play with this hidden world. Stinkbugs, ants, beetles, spiders, everything you could find if you went outside right now and lay face down in the garden. But with every new ecosystem you visit in the backyard, you’ll also find new residents calling it home, and this is where the game really comes alive.

The Hedge biome adds more verticality, and dandelion seeds can be used to traverse deadly 3-foot drops by helping you glide across gaps among the branches. Those objectives take players through a number of different areas, or biomes, which introduce new gameplay elements. The backyard as you've never seen it before in Grounded.

There will always be an obvious next objective for players to be able to push the story forward.” “While you can 100% play the Grounded this way, we wanted to include a story that players can progress with a definite end goal of ‘Get big again’. “Most survival games are known for being sandboxes that players endlessly exist and play in,” Atadero said. Grounded has a similar set-up, though adds an extra dimension to the adventure with base-building and tools that let you explore areas above ground level, too. What follows for the next 80+ thrilling minutes is a quest – through various impressively detailed backlots and visual effects replicating the hidden tangled world beneath the grass – to regain their usual stature. Joe Johnston’s 1989 family comedy classic Honey, I Shrunk The Kids tells the tall tale of a gang of kids accidentally reduced to inch-high heights by mad dad Rick Moranis’ experimental shrink ray. If, while watching videos and trailers of Grounded, it seems like a familiar premise to you, then you just have excellent taste in movies. The team was so passionate about exploring this idea that Feargus gave our team the green light.” “A handful of ideas were brought up, but the idea of ‘What if players were shrunk down to the size of an ant in a giant backyard’ was so unique and interesting that we just couldn't say no to it. “The idea of the game came from a brainstorming session about: ‘If we did a survival game, what kinds of settings or worlds could we do it in?’” Atadero said. But with just a dozen of his fellow developers, he’s out to prove size isn’t everything when it comes to making fun experiences. Atadero has been with the Irvine, California studio since 2011, working on major projects like Pillars of Eternity and South Park: The Stick of Truth.

“The team has been around 14 developers during the majority of the development time,” Obsidian’s senior programmer on Grounded, Roby Atadero, told us. The team on Grounded is also appropriately tiny, contending with the gigantic ants of the survival genre. It’s not just the size of your character, shrunk down to insect-height and cast off into the wilds of a suburban backyard.

Despite the publisher and developer’s former collaboration in Fallout: New Vegas, Obsidian proved they still had plenty of ideas left in the tank for a retro-futuristic satirical space shooter.īut smallest of all is their most original project, today’s Early Access arrival of Grounded on Xbox One and PC.
#Obsidian games Pc#
Chief among them is their 2018 acquisition by Microsoft to work exclusively on the Xbox and PC platforms, a move that has given them the funding and space to work on a number of games big and small.įrom the recently announced Avowed, promising a grand fantasy adventure through first-person RPG reminiscent of Bethesda’s Elder Scrolls games, to smaller self-contained projects like The Outer Worlds, their fresh take on Bethesda’s other first-person RPG, which they’re well-acquainted with. Obsidian Entertainment have closed out the current console generation with some major (and minor) moves.
